cascade.jpg

contact

email: tjh3dart@gmail.com

about

I have a deep fascination for the natural world - from the forces that shape biomes to the the unique designs formed by natural selection and adaptation. As a Senior Biome and Organics artist in game development, I have produced work for Ghost of Tsushima, Halo Infinite, and Concord. I love composing big picture biomes as well as sculpting the individual plant. Nomadic by nature, I recently relocated from the cool temperate Pacific Northwest to the warm temperate city of Los Angeles.

skills

Unreal Engine 5

3ds Max and Maya

ZBrush

Substance Designer and Painter

Speedtree

Houdini

Marvelous Designer

Agisoft Photoscan

Reality Capture

education

Minneapolis College of Art and Design - B.F.A., Drawing and Painting

Futurepoly - Game Industry Art Fundamentals and Training

Skagit Valley College - A.T.A. Multimedia and Interactive Technology

resume

resume.pdf