about
I have a deep fascination for the natural world - from the forces that shape biomes to the the unique designs formed by natural selection and adaptation. As a Senior Biome and Organics artist in game development, I have produced work for Ghost of Tsushima, Halo Infinite, and Concord. I love composing big picture biomes as well as sculpting the individual plant. Nomadic by nature, I recently relocated from the cool temperate Pacific Northwest to the warm temperate city of Los Angeles.
skills
Unreal Engine 5
3ds Max and Maya
ZBrush
Substance Designer and Painter
Speedtree
Houdini
Marvelous Designer
Agisoft Photoscan
Reality Capture
education
Minneapolis College of Art and Design - B.F.A., Drawing and Painting
Futurepoly - Game Industry Art Fundamentals and Training
Skagit Valley College - A.T.A. Multimedia and Interactive Technology